See the Teaming Chapter for more instructions, hints, tips, and ideas.
The object is to move the water from the start/finish line to a point 20 or more feet away. You can make up a story like they are transporting water to put out a fire or the water is a poison or acid that must be moved from one lab to another in special safe containers.
- 2 cups/bottles/buckets per team
- 1 or more small cups per team
- Supply of water
Line up the teams in columns behind the starting line. Have a container at the start/finish line filled with water. Have an empty container 20 or more feet from the start/finish line. Explain the rules.
Each team has one small cup. The first team to fill their container wins. Team members take turns filling the cup, running to the empty container, emptying the water into the container, running back to the start, and handing the cup to the next team member.
- Give each team two cups to use. They fill one cup as the other is being emptied. Only one team member with one cup may be running at a time. Or let the team come up with how they want to use the cups.
- Line the teams up between the two containers. Use one container per team and pass the full containers over the shoulder and the empty containers between the legs.
- Line the teams up between the two containers. Use two or more cups to transport the water without the individuals moving.
- Line the teams up between the two containers. Give each team member a cup. The water is poured from one cup to the next along the line.
- As above, but have them stand with their legs spread and pass the water between their legs.
- Winners can be the team that fills up their container first, gets the most water in their container in a set time, or the team that spills the least amount of water.
- Limit the amount of water available. It is more difficult to pour water into containers with small mouths. It is easier to pour water into large mouth containers, but can be challenging to pour water out of them. You can dip water from large mouth containers.
- Experiment by racing one method against another to see which is more efficient (faster).
Copyright © 2005 Vincent Hale